Layout Constructor

Supported Products

Product

Supported (√/x)

Atlas A3 training products/Atlas A3 inference products

Atlas A2 training products/Atlas A2 inference products

Atlas 200I/500 A2 inference products

x

Atlas inference product's AI Core

x

Atlas inference product's Vector Core

x

Atlas training products

x

Functions

Instantiates a Layout object based on the input Shape and Stride objects.

Prototype

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__aicore__ inline constexpr Layout(const ShapeType& shape  = {}, const StrideType& stride = {}) : Std::tuple<ShapeType, StrideType>(shape, stride)

Parameters

Parameter

Input/Output

Description

shape

Input

Std::tuple structure type, which is used to define the logical shape of data, for example, the number of rows and columns of a two-dimensional matrix or the size of each dimension of a multi-dimensional tensor.

stride

Input

Std::tuple structure type, which is used to define the stride of each dimension in the memory, that is, the interval between adjacent elements in the same dimension in the memory. The unit of the interval is element, and the interval corresponds to the dimension information of the shape.

Returns

None

Restrictions

The Shape and Stride structures passed to the constructor of the Layout object must be of the Std::tuple structure type and meet the usage restrictions of the Std::tuple structure type.

Examples

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AscendC::Shape<int,int,int> shape = AscendC::MakeShape(10, 20, 30);
AscendC::Stride<int,int,int> stride = AscendC::MakeStride(1, 100, 200);

AscendC::Layout<AscendC::Shape<int, int, int>, AscendC::Stride<int, int, int>> layoutInit(shape, stride);