TRELU
Instruction Diagram
Introduction
Element-wise ReLU of a tile.
Mathematical Semantics
For each element (i, j) in the valid region:
Assembly Syntax
Synchronous form:
%dst = trelu %src : !pto.tile<...>AS Level 1 (SSA)
%dst = pto.trelu %src : !pto.tile<...> -> !pto.tile<...>AS Level 2 (DPS)
pto.trelu ins(%src : !pto.tile_buf<...>) outs(%dst : !pto.tile_buf<...>)C++ Built-in APIs
Declared in include/pto/common/pto_instr.hpp:
The public include header is
<pto/pto-inst.hpp>, and the internal declaration is located inpto/common/pto_instr.hpp.
template <typename TileDataDst, typename TileDataSrc, typename... WaitEvents>
PTO_INST RecordEvent TRELU(TileDataDst &dst, TileDataSrc &src, WaitEvents &... events);Constraints
- Implementation check (Atlas A2/A3 training products/Atlas A2/A3 inference products):
TileData::DTypemust be one of the following:half,float,int32_t.- The tile layout must be row-major (
TileData::isRowMajor). - The tile position must be a vector (
TileData::Loc == TileType::Vec). - Static valid boundary:
TileData::ValidRow <= TileData::RowsandTileData::ValidCol <= TileData::Cols. - Runtime: the
srcanddsttiles must have the samevalidRow/validCol.
- Implementation check (Ascend 950PR/Ascend 950DT):
TileData::DTypemust be one of the following:half,float,int32_t(consistent with Atlas A2/A3 training products/Atlas A2/A3 inference products).- The tile layout must be row-major (
TileData::isRowMajor). - The tile position must be a vector (
TileData::Loc == TileType::Vec). - Static valid boundary:
TileData::ValidRow <= TileData::RowsandTileData::ValidCol <= TileData::Cols. - At runtime: the
srcanddsttiles should have the samevalidRow/validCol.
- Valid region:
- This operation uses
dst.GetValidRow()/dst.GetValidCol()as the iteration domain;src/dstare assumed to be compatible (not verified through an explicit runtime check in this operation).
- This operation uses
Examples
#include <pto/pto-inst.hpp>
using namespace pto;
void example() {
using TileT = Tile<TileType::Vec, float, 16, 16>;
TileT x, out;
TRELU(out, x);
}ASM Examples
Automatic Mode
# Automatic mode: the compiler/runtime handles resource placement and scheduling.
%dst = pto.trelu %src : !pto.tile<...> -> !pto.tile<...>Manual Mode
# Manual mode: explicitly bind resources first, then issue the instruction.
# Optional (when the instruction contains tile operands):
# pto.tassign %arg0, @tile(0x1000)
# pto.tassign %arg1, @tile(0x2000)
%dst = pto.trelu %src : !pto.tile<...> -> !pto.tile<...>PTO Assembly Form
%dst = trelu %src : !pto.tile<...>
# AS Level 2 (DPS)
pto.trelu ins(%src : !pto.tile_buf<...>) outs(%dst : !pto.tile_buf<...>)