TEXP

Instruction Diagram

Introduction

Performs element-wise exponential operation.

Mathematical Semantics

For each element (i, j) in the valid region:

dsti,j=exp⁡(srci,j)\mathrm{dst}_{i,j} = \exp(\mathrm{src}_{i,j})

Assembly Syntax

Synchronous form:

%dst = texp %src : !pto.tile<...>

AS Level 1 (SSA)

%dst = pto.texp %src : !pto.tile<...> -> !pto.tile<...>

AS Level 2 (DPS)

pto.texp ins(%src : !pto.tile_buf<...>) outs(%dst : !pto.tile_buf<...>)

C++ Built-in APIs

Declared in include/pto/common/pto_instr.hpp:

The public include header is <pto/pto-inst.hpp>, and the internal declaration is located in pto/common/pto_instr.hpp.

template <auto PrecisionType = ExpAlgorithm::DEFAULT, typename TileDataDst, typename TileDataSrc,
          typename... WaitEvents>
PTO_INST RecordEvent TEXP(TileDataDst &dst, TileDataSrc &src, WaitEvents &... events);

PrecisionType can specify the following values:

  • ExpAlgorithm::DEFAULT: normal algorithm, fast but with lower precision.
  • ExpAlgorithm::HIGH_PRECISION: high-precision algorithm, slower.

Constraints

  • Implementation check (NPU):
    • TileData::DType must be one of the following: float or half.
    • The tile position must be a vector (TileData::Loc == TileType::Vec);
    • Static valid bounds: TileData::ValidRow <= TileData::Rows and TileData::ValidCol <= TileData::Cols.
    • Runtime: src.GetValidRow() == dst.GetValidRow() and src.GetValidCol() == dst.GetValidCol().
    • The tile layout must be row-major (TileData::isRowMajor).
  • Valid region:
    • The operation uses dst.GetValidRow()/dst.GetValidCol() as the iteration domain.
  • High-precision algorithm:
    • Valid only on Ascend 950PR/Ascend 950DT. The PrecisionType option is ignored on Atlas A3 training products/Atlas A3 inference products.

Examples

Automatic

#include <pto/pto-inst.hpp>

using namespace pto;

void example_auto() {
  using TileT = Tile<TileType::Vec, float, 16, 16>;
  TileT src, dst;
  TEXP(dst, src);
  TEXP<ExpAlgorithm::HIGH_PRECISION>(dst, src);  // A5 Only
}

Manual

#include <pto/pto-inst.hpp>

using namespace pto;

void example_manual() {
  using TileT = Tile<TileType::Vec, float, 16, 16>;
  TileT src, dst;
  TASSIGN(src, 0x1000);
  TASSIGN(dst, 0x2000);
  TEXP(dst, src);
}

ASM Examples

Automatic Mode

# Automatic mode: the compiler/runtime handles resource placement and scheduling.
%dst = pto.texp %src : !pto.tile<...> -> !pto.tile<...>

Manual Mode

# Manual mode: explicitly bind resources first, then issue the instruction.
# Optional (when the instruction contains tile operands):
# pto.tassign %arg0, @tile(0x1000)
# pto.tassign %arg1, @tile(0x2000)
%dst = pto.texp %src : !pto.tile<...> -> !pto.tile<...>

PTO Assembly Form

%dst = texp %src : !pto.tile<...>
# AS Level 2 (DPS)
pto.texp ins(%src : !pto.tile_buf<...>) outs(%dst : !pto.tile_buf<...>)