Comment
Function Usage
Sets the operator category information and operator prototype comments, including the brief and constraints. This API can be used to generate operator prototype comments when the operator prototype header file is automatically generated.
Prototype
OpDef &Comment(CommentSection section, const char *comment);
Parameters
|
Parameter |
Input/Output |
Description |
|---|---|---|
|
section |
Input |
The CommentSection class is used to specify the function of the API. The following values are supported:
|
|
comment |
Input |
Comment to be added. |
Returns
OpDef operator definition. For details, see OpDef.
Constraints
When you use the CATEGORY parameter to set the operator category name, a code file with the same name is generated. An overlong file name may exceed the limit of the tar package name during build, causing an error.
For details, see File Name Is Too Long During Operator Project Compilation.
Example
AddCustomComment(const char* name) : OpDef(name)
{
this->Comment(CommentSection::CATEGORY, "catg"); // Operator category
this->Comment(CommentSection::BRIEF, "Brief cmt") // BRIEF comment
.Comment(CommentSection::CONSTRAINTS, "Constraints cmt 1") // CONSTRAINTS comment
.Comment(CommentSection::CONSTRAINTS, "Constraints cmt 2");
this->Comment(CommentSection::RESTRICTIONS, "Restrictions cmt") // RESTRICTIONS comment
.Comment(CommentSection::RESTRICTIONS, "Restrictions cmt")
.Comment(CommentSection::THIRDPARTYFWKCOMPAT, "ThirdParnyFwkCopat cmt") // THIRDPARTYFWKCOMPAT comment
.Comment(CommentSection::THIRDPARTYFWKCOMPAT, "ThirdPartyFwkCopat cmt")
.Comment(CommentSection::SEE, "See cmt")// SEE comment
.Comment(CommentSection::SEE, "Seen cmt");
this->Input("x")
.ParamType(REQUIRED)
.DataType({ge::DT_FLOAT, ge::DT_INT32})
.FormatList({ge::FORMAT_ND});
this->Input("y")
.ParamType(REQUIRED)
.DataType({ge::DT_FLOAT, ge::DT_INT32})
.FormatList({ge::FORMAT_ND});
this->Output("z")
.ParamType(REQUIRED)
.DataType({ge::DT_FLOAT, ge::DT_INT32})
.FormatList({ge::FORMAT_ND});
this->AICore()
.SetTiling(optiling::TilingFunc);
this->AICore().AddConfig("ascendxxx");
}